
Story
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Base Stats
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Echo Stomp

If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)

Ancestral Spirit

Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)

Natural Order

AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.

Earth Splitter (Ultimate)

Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.

Skills Build
Lv 1 : Ancestral Spirit
Lv 2 : Echo Stomp
Lv 3 : Ancestral Spirit
Lv 4 : Echo Stomp
Lv 5 : AncestralSpirit
Lv 6 : Earth Splitter
Lv 7 : Ancestral Spirit
Lv 8-9 : Echo Stomp
Lv 10 : Natural Order
Lv 11 : EarthSplitter
Lv 12-14: Natural Order
Lv15: Stats
Lv 16: Earth Splitter
Lv 17-25: Stats
Max Ancestral Spirit for harassing and farming. You're a melee hero and Ancestral Spirit is help you harass and farm. Combine with Echo Stomp you can stun your enemies from distance. Earth Splitter taken as fast as possible because it's really a good skill with long cast range and decent damage.
Skill Usage
Remember, when your cast Ancestral Spirit, your spirit has your Natural Order aura and can Echo Stomp as well. Open the combo with Ancestral Spirit, direct your spirit to your enemy, cast Echo Stomp and continue with Earth Splitter.
Items Build
Core Items
You are a spell caster and not a DPS. Arcane Ring will be your primary item to cover your mana need. Some Bracers to help last hitting and additional HP. Town Portal is a must to set a gank or helping team mate.
Luxuries
Guinsoo for additional disable, get this if your team lack of disabler. Shiva's for more AoE damage. Travel to help gank your enemies.
What about Dagger?
Tauren Chieftain already have Ancestral Spirit to help land Stomp. His ulti also has long casting range and his Stomp is not instant. So personally i don't think Dagger is good item for him. What do you think?
Strategy
Start of with 2 Healing Salve and Circlets. Your main priority is to last hit/deny and aim for your Arcane Ring. If you have a stunner lane mate, try to aim some kill with Ancestral Spirit and Stomp combo. If you don't, you still can harrass with your Spirit. Get your ulti as fast as possible.
After get your Arcane, you can start spamming your skills. Get a stunner friend and land some combo. In the team fight, if you have a initiator(Ex: Magnus, Earthshaker, Tidehunter, Enigma), cast Earth Splitter as soon as your friend inits. If you don't have it, cast Ancestral Spirit and direct it to your enemies. Cast Echo Stomp and continue with Earth Splitter.
Have different thought? Share it here :)
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2 comments:
i usually go for perseverance first, then go for battle fury. that will add damage and give you enhanced regeneration. that will also help until late game. after that i go for treads and sange and yasha so that you have faster ms and as for attacking after you cast your spells. then complete your items with either heart, shiva, radiance or cuirass so that you can be a better tanker.
arcane ring is an awful item that gets you owned late game.
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