Tauren Chieftain Guide and Strategy. Cairne Bloodhoof the Tauren Chieftain is one of the most anticipated heroes on Dota 6.60 (the other one is Batrider). This post will be a place to share guide, walkthrough and item builds for Tauren Chieftain. This guide is still on proggress, so any feedback or suggestion from you is really helpfull :)
Story
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Base Stats
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Echo Stomp
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
The knockout caused by this skill is very nice. 5 seconds is nice amount to prepare a combo attack. The only drawback that it needs 1.4 seconds to cast it.
Ancestral Spirit
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)
This skill is very helpfull to reach an enemy from far away. You will need some practice to control the spirit well.
Natural Order
Passive.The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.
Lots of people is missunderstanding this skill. It's only remove the base magic and physical resistance. But some people interpreted 100% percentage nullification(level 4) as totally remove the resistance and make the damage pure. But yes, if your enemy doesn't have Hood of Defiance, your magical damage will pure ;)
Earth Splitter (Ultimate)
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.
Skills Build
Lv 1 : Ancestral Spirit
Lv 2 : Echo Stomp
Lv 3 : Ancestral Spirit
Lv 4 : Echo Stomp
Lv 5 : AncestralSpirit
Lv 6 : Earth Splitter
Lv 7 : Ancestral Spirit
Lv 8-9 : Echo Stomp
Lv 10 : Natural Order
Lv 11 : EarthSplitter
Lv 12-14: Natural Order
Lv15: Stats
Lv 16: Earth Splitter
Lv 17-25: Stats
Max Ancestral Spirit for harassing and farming. You're a melee hero and Ancestral Spirit is help you harass and farm. Combine with Echo Stomp you can stun your enemies from distance. Earth Splitter taken as fast as possible because it's really a good skill with long cast range and decent damage.
Skill Usage
Remember, when your cast Ancestral Spirit, your spirit has your Natural Order aura and can Echo Stomp as well. Open the combo with Ancestral Spirit, direct your spirit to your enemy, cast Echo Stomp and continue with Earth Splitter.
Items Build
Core Items
You are a spell caster and not a DPS. Arcane Ring will be your primary item to cover your mana need. Some Bracers to help last hitting and additional HP. Town Portal is a must to set a gank or helping team mate.
Luxuries
Guinsoo for additional disable, get this if your team lack of disabler. Shiva's for more AoE damage. Travel to help gank your enemies.
What about Dagger?
Tauren Chieftain already have Ancestral Spirit to help land Stomp. His ulti also has long casting range and his Stomp is not instant. So personally i don't think Dagger is good item for him. What do you think?
Strategy
Start of with 2 Healing Salve and Circlets. Your main priority is to last hit/deny and aim for your Arcane Ring. If you have a stunner lane mate, try to aim some kill with Ancestral Spirit and Stomp combo. If you don't, you still can harrass with your Spirit. Get your ulti as fast as possible.
After get your Arcane, you can start spamming your skills. Get a stunner friend and land some combo. In the team fight, if you have a initiator(Ex: Magnus, Earthshaker, Tidehunter, Enigma), cast Earth Splitter as soon as your friend inits. If you don't have it, cast Ancestral Spirit and direct it to your enemies. Cast Echo Stomp and continue with Earth Splitter.
Have different thought? Share it here :)
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2 comments:
i usually go for perseverance first, then go for battle fury. that will add damage and give you enhanced regeneration. that will also help until late game. after that i go for treads and sange and yasha so that you have faster ms and as for attacking after you cast your spells. then complete your items with either heart, shiva, radiance or cuirass so that you can be a better tanker.
arcane ring is an awful item that gets you owned late game.
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